I dunno, it's just a weird thing that happend. Hitting enemies feels like hitting a plushie with a wooden bat. Some of the bosses were no push-overs, but it was still - in my book - more about management skills than about relfexes or timing. Heck, even the tutorial type areas are restricted to WKCI, just for learning the entirely new, and massively better, game engine. I can normally stomach that (just look at Persona), but FFVII Remake really made me feel like more jRGPs need to hit the ground running in the future. @Razmoudah I gotta say, the Skill System for Departure R sounds really deep and interesting! The thing is, in the grander scale of things, not knowing at all what is going to happen next, is more exciting to me. The 10 most popular stories of the day, delivered at 5pm UK time. Haha, I can see how the Switch might be super-appealing to you in your profession. Because if you look at the moment to moment gameplay, there is little difference to your average Tales of ... experience really. Now back to trying to get far enough into my NG+ run of Trials to collect some ???? Above the pit, the Muttani Meeko Ghintee sits surveying the fight alongside a Rodian and a Gran associate. It doesn't mean that those are the final graphics, although as it is a multi-platform title that is also releasing on Switch, which has notably lower graphics capabilities, and the game is going to be less than a 7th the size I say it is unrealistic to expect them to look that similar. Pair that with being able to swap your team practically on the fly so you always have the characters whose roles are best suited to the enemies you are currently fighting and it both makes the combat more engaging and gives it a better flow, while allowing characters to be more heavily specialized. In RoF though, that is not necessarily the way to go, as you can "break" them to regain your bezels, or more to the point: you will probably NEED them as a bezel-kind-of resservoir. That is going to take alot of time, to the point, where I am sceptical, that more than two games can be done during next-gen. Actually, the 360 has a smaller library of JRPGs than the PS3. experience. Just a heads up, but cruel daily life is about to reclaim my soul (and time) unfortunately. Anyways, that is still somewhat an outlier within the comics. There is also no real need to have any insight into the story before that point. Grandia I only has a single notable difficulty spike, and it is literally just before the final dungeon. I didn't have an Xbox One at launch. White Knight Chronicles was a thing that happend. if the rumors are true and Series X is gonna render this at 4k natively. I have a really hard time to distinguish between them. PC porting is also not an easy task and not something that pays dividends domestically, plus not something Japanese devs have had grad technical success in the past general. Yes, the one used in FFVIIR is really good, but so is the how the system has evolved in the Tales of series, and the one used in .hack//G.U. One question though, how do feel about Tales of BERSERIA? I thought that game was pretty cool, in terms of setting, combat and just it's aesthetic. But oh well, Sony is doing so good with Ps4, they do not need to bother with anything that happened before. Which as it turns out it, is an absolutely fantastic game, with engaging turn-based combat (of all things), an interesting story, a well thought-out timetravel mechanic and - of all things - subjectively better voice-work than 90s-afternoon-shonen'esque delivery of Trials, which I found painful, like actively so - it IS 2020 after all. Personally, I think they should've been willing to either make the PS4 PRO a $600 dollar machine, or take a loss on it. I only played for 10 mins last night, but I gotta say, at least visually, the game looks INCREDIBLE. Oh, and the new blueprints all start at a higher tier, so that there is only one more tier that can be unlocked via reverse-engineering an item. Honestly, I think I tried almost all Tales and that feeling has been 100% consistent. They look more charming and less ... honestly? Although, most of the generic complaints you have about a lot of JRPGs are present in it, so it still probably isn't for you, but it does build up to something more than you get at first glance. At level 10 Effort always gives you more SP than you'd gain without it, frequently near the doubled mark. We mostly agree regarding Sega, but there was a gap, of nearly a year, between when they stopped supporting the Saturn and the launch of the Dreamcast, which is the main thing that hurt them, instead of letting them co-exist. I did kinda love it, like most of Urobochi's controversial work. I have to log unto my buddies account and manually check (just as I have to manually upload my saves, uninstall games to make room and so on and so forth). As for just pounding the attack button in the Trials remake.........I like the 10% bonus EXP for not taking any damage far, far, far too much to do that. The thing that also came up for me with booting it up, is how poorly received The Last Remnant was back on the 360 just like .... Resonance of Fate. Mugen Souls, and its sequel, Mugen Souls Z, on the other hand is really in the same boat as Disgaea, not overly serious but still a major title. To me, so far, it was the best mixed of action- and turn-based combat I have yet played and I hope it will become a model for more jRPGs going forward. Naturally, that gives you your own space, which no one can do without, while not offending anyone. If I've got your tastes properly nailed down you might just be finding a new favorite SRPG with it, and it's only 20-odd years old. @Razmoudah Well, I would argue objectively: no. I still love the game, but as you imply at times the VO was sadly hurting the experience. Most people feel that Sony has for the most part done better with the PS+ than Microsoft did with Xbox Live. We did experiment with a top-down perspective at the start of development. Things is, who is to say they are even going to do that after Final Fantasy XV? Sure it picked up with later, with one encounter in particular, but it was still pretty darn basic. Hold on there, you need to login to post a comment... Bravely Default II Producer Was Both "Ashamed" And "Relieved" By Player Feedback To Demo, Feature: Cyber Shadow Dev On 8-Bit Classics And How We Can Thank Yacht Club For The Switch Launch, "I can’t comprehend how it happened, must be dark magic", Feature: Limited Run Games On The Process of Bringing Scott Pilgrim To Physical Shelves, "It has been requested on an almost daily basis", Feature: Banjo-Tooie Turns 20 - The Rare Team Tells The Story Of Bombs, Bugs And Bottles, Best Cheap Nintendo Switch Games - Switch eShop Deals (US). He's commonly known around Eurogamer as the Blacksmith of the Future. I would kind of hate that, because progression is one, if not the, center piece of any RPG. It does not get mch more interesting in terms of alternative history than that game. I just like to have it around in case I get an itch. Going by the news reports far too many people haven't been exposed yet, and if the rate of exposure for them isn't properly controlled things will get a LOT worse. Anyways, I do think that is a one-sided tale. Also, the PS3 was retired 11 years after release (I just Googled it to verify) and had a 4 year overlap with the PS4, though it was still a highly relevant console for the first two of those overlap years. I would love for those 360 days of exclusive jRPG content to come back. And yes, mixing tiger tanks with werewolfs, dragons and vampires and magic and bazookas is just as fun as it sounds. Of course, that bug doesn't exist anymore because of how they've changed the combat system, so if he's still around he should theoretically be beatable with any team combination, so then it just comes down to who's story paths does he appear in if he's still around. Hell, if it had taken just another 6 months before Sakaguchi cut ties it probably would've seen several Japanese developers (including NIS, as they were one of the ones actively in negotiations) trapped in a contract the same as Square Enix was, with no way they could afford to back out. Natural Doctrine is another iffy one, as it got simultaneous multi-platform releases on PS3, PS4, and PS Vita (not the 360 or One though, hint, hint). Even speaking about remasters or full-on remakes, I would hope that while the things I listed above would be fixed for sure, as they are just hurting the experience by dragging out play time and killing momentum at times. Hell, my favourite jRPGs are hardly mainstream, who besides me and 10 other people on the planet has actually played, enjoyed and finished Valkyrie Profile: Covenant of the Plume, Contact, Knights in the Knightmare and Yggdra Union - hell, most people haven't even played Resonance of Fate or Vagrant Story, despite their very-much-AAA-production-values at the time. To this day, the CPU remain woefully underpowered even on the Pro. Funny story: one of my Professors once asked me where I learned my English (he felt he detected a Californian accent of all things ^^) and once I told him that story, he laughed out loud and told me, that he can relate, he got much of his language proficiency from watching Cartoons as a kid! I do recommend you check out some basic FAQs regarding the skill system and character recruitment before trying to heavily play First Departure R. You have 4 set characters, and can only recruit another 4 out of the 9 recruitable characters, with many having special requirements (some are easily missed in fact) and not every combination is valid. Eternal Sonata, I can definitely recommend, I tried almost all Tales of ... games, and that one, even if not part of the official series, is by far my favourite. If you multiplay that by 30p/24p depending on the content and that by 24 minutes per episode ... well, it takes more than a day to render out a single episode. I can understand not wanting to do Charlotte. Yeah, I hear you on the heavily static combat games like EO have, although V and Nexus do have an increased amount of animation than the previous entries have in combat it still isn't a lot. But being a friend, and having some other friends apart from her, is important for making it work long term, especially if you're trying for 'till death' long term. I have not yet came around to trying it, but with that endorsement, I will definitely make sure I will. Heck, even without that bit of advice it is realistically possible to max most, if not all, skills by the time you fight the final boss. Are there plans for DLC or extra content for the game post-release? Also, when they did the PS Vita remakes (yes, they are remakes, not ports) the first one got a massive overhaul, and now all of the characters have distinct personalities, even Neptunia despite her amnesia in the beginning, although they dropped most of how it made fun of the gaming industry in the process. I think that is the reason most studios shied away from doing these decade-plus long narrative experiments. It shares the same aesthetic as Final Fantasy XII, which in turn, is set in the same universe as Vagrant Stoy basically. And no, I did not get far into it (assuming I am not mixing it up with something else entirely, which is possible ^^). Persona 5 really goes out of this way to obfuscate the rote and archaic nature of it's combat, even accounting for additions like batton pass and and such, and it does so really succesfully. Oh, and before you think Sakaguchi doesn't matter, he's the guy who came up with the first Final Fantasy, and before you ask Square titled it Final Fantasy because at the time they were going broke and it was to be their final game before they closed their doors, way back in the early-mid 80's. Thus one of the reasons I'm not looking into doing the 4K upgrade, and mostly couldn't care less about it so long as the games will still be playable at lower resolutions. That is interesting, just today I was once again thinking of picking that game up. I'm in the camp of: I hope Part 2 will be just as fun to play, I do not care about their faithfulness to the original, like not one bit. Actually, SW:TOR is still running mostly because Disney has been heavily expanding upon the large-scale PvP content. Entering or exiting vehicles and switching seats inside vehicles is not instantaneous. to show you what 4K gaming actually looks like we needed to build our own platform PErsona 5 does, in a good way of course (for the most part), but DeS and VS did not - for good reason. I do remember those days quite well indeed. After a while you stop noticing, but the first time is always very off-putting to me, as the world just looses it's luster. Unless you are willing to reciprocate, they view your culture as something that will try to destroy theirs and they resist it. Honestly, I had a lot of trouble trying to get into the earlier Legend of Heroes games. story wise? Can't wait to see what happens next. Yeah, if cost wasn't an issue they could launch something that would blow the PS4Pro so out of the water you'd wonder how it ever managed to compete, but who is going to buy a console that costs in the neighborhood of $3000? In many respects it was Grandia Xtreme that was the worst of the bunch for difficulty spikes, and even it is much gentler than most JRPGs released since it, and nearly all released before it. The biggest thing that hurt the Saturn was the fact it just couldn't handle the 3D graphics everything was trying to shift to (even if it actually took until the PS2/Gamecube/Xbox for them to truly take off), but it wasn't actually doing that poorly overall, it just looked like it might not be able to strongly compete into the next few years. I have high hopes for the new Persona one, looks like the most ambitious one yet! That is all I can say about sadly. @Razmoudah As for Marvel, well, I'm used to reading these story arcs that extend over the course of months, spread between 100s of individual isses, released across a dozen or more different series using release guides to boot, but .. that is not something that has mainstream appeal. At least you're back safe & (mostly ^^) sound now. Hell, I would argue that Resident Evil Remake (for the 1st one) is still one of the best looking games ever made. Personally, I feel he is almost on par with the greats like Beethoven, Bach, Mozart, and Chopin, and people like that don't come around very often. They just pretend it does not exist. It is clear that tri-crescendo had the deepest of respect for one of the finest artists ever, and wanted to do right by him.That might sound hyperbolic, and it was still "just" a jRPG, but still, I really always felt, that there was a honest attempt on the developers part to do whatever they could to make it a compelling piece of Chopins legacy. But I guess just like with Star Ocean, these games were still children of their time, and thus some flaws must be forgiven. Yes, let me put it clear as day, for that to really succeed you need strong voice acting. Thing is, given the action roots of Trials, I can totally see how they could have done something similar here, be it VASTLY more ambitious reimaging or an entirely new game. Pretty much the Demon Souls of the PSX era to be honest. I hear you on the Grandia Collection. I hardly, if ever, have that kind of problem with any Sony console (handheld or otherwise) I've ever used. Simply out, the 3DS ones do not let you see the action play out. A lire sur jeuxvideo.com : Durant tout le mois de novembre, les joueurs de Squad ont attendu le déploiement de la mise à jour permettant au titre de passer en version 2.0. It even recommends stuff, that takes up a lot of space and is rarely used. The voice overs are well done, and the voices themselves mesh well with the characters (unlike Piros/Piros the 3rd shudder those just don't fit their char, even if they are more 'realistic' for the setting). We introduced a new Ability system, allowing you to develop your characters in the manner you want by increasing your characters’ stats and unlocking unique Abilities, and there are also “Chain Abilities” which can be added to other characters, making the importance of party selection vital here too. The culture thing does carry far yet I think. Oh, and if you're getting that No Damage bonus you also don't use any recovery items/magic, and you would need them a LOT in the original as Hit and Run didn't work worth crap in it (unlike Secret, Legend, and Sword), mostly do to how long it took to attack and you couldn't trick enemies into hitting air. They were playing FF games, while I was pretty much doing stuff like Vagrant Story, Shadow Hearts, Xenogears/Xenosaga, Nocturne and everything else SMT, particuarly Digital Devil Saga later on, and such. vs Persona 5 and Tokyo Mirage Session: animations. It's in a word: timeless. I actually missed that he had already bought SO The Last Hope, so now I have 3 copies (360 and 2x PS4 ). But that is up to one's personal taste. If you are looking for another "modern" jRPG Remake coming off FFVIIR like me ... this is not it, not at all. "Pretty good" might not really work. That was literally in there just to emphasize how much of an 'Average Joe' Alex was supposed to be at the start of the game and was still essentially viewed as by the people who knew him before he started his journey. That's also why nearly every good JRPG for the 360 that was an exclusive has seen a port to another console. If Sega had held off on retiring the Saturn until at least a few months after the Dreamcast launched, and the Dreamcast offered backwards compatibility with Saturn games, they might still be a contender in the platform side of things instead of just being a 3rd Party Developer now. 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