Lockheed evidently won the contest and approval for two prototypes to be produced and, in February of 1954, took flight for the first time. On which map? It already has the best AAM of all of them and is getting leading indicator. JPN: Navy Type 99 No.80 AP bomb: 800 kg: 30.1 kg: 0.0774: 10: 13: 17: 20: 9 ft/ 2.7 m: 148 ft/ 45.1 m: 83: Not a bug or mistake on the chart. Surprise surprise, the only plane with that mechanic is also … The Soviets would have to have the Su-9 added (for example), which is still nearly 400KMH slower than the F-104. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. While having a history of accidents and high pilot attrition, the aircraft was fitted with an ejection seat. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. The F-104C Starfighter is a rank VI American jet fighter how long has the m103 been the subject of discussion, with the current ingame ap shell being the training shell, while the real shell being able to pen astonishing amounts of armor ? On May 7th, 1958, Maj. Howard C. Johnson, in his F-104A, set a new world altitude record at 91,243 feet, and 11 days later another aircraft set a new speed record at 1,403.19 mph. The brainchild of famed Lockheed engineer Clarence "Kelly" Johnson, after having spoken to USAF pilots about their experience in the Korean Air War, the F-104 Starfighter was innovative in both its design and speed. MiG 21 was fast as the F-104 and quite agile. The altitude record was later bested by another variant of the aircraft, the F-104C, at a whopping altitude of 103,389 feet. Strongly resembling its predecessor, the F-84F offers improved performance to a somewhat familiar airframe and will await all pilots in the upcoming War Thunder … The longer you watch a War Thunder stream, the higher your chances of getting a reward. © 2021 by Gaijin Games Kft. It was used in 'Nam, so I thought this might be a good add onModel: Lockheed F-104 "Starfighter" (Widowmaker)Country of Origin: United StatesManufacturer: Lockheed Corporation- USAInitial Year of Service: 1958Production: 2.578. a nice bomb for this jet would be the BL755, an anti tank bomb, basically a clusterbomb with mini heat bomblets, it could be loaded with anti tank mines too.. Describe how the aircraft behaves in the air. The result of this undertaking was the F-104 Starfighter, whose first prototype, designated XF-104, first took to the skies on the 4th March 1954. New ground … And supersonic and transonic flight models are very different from subsonic models. The F-104A spend a short time in USAF service before being send to Air National Guard (ANG) units, which some others being sent to foreign operators which had some success in their service. Gaijin introduced G.91, not G.91Y which were two very different planes. And of course leads to changes in maps and gameplay which are to happen sooner or later if Gaijin goes further in adding more recent vehicles. How would you possibly consider, even for a moment, that adding an aircraft capable of reaching 2459km/h would be a good idea? Feb 4, 2020 @ 11:08pm ... We should get the F-84 and the F-104 though. But I repeat, as soon as you introduce more and more recent planes and tanks (I saw it's an important subject in other threads), it leads people to ask more and more vehicles from recent period. Although both prototypes were lost during testing, the results delivered by the prototypes were promising enough for the USAF to accept the aircraft into service in November 1955. the is6s viewport/optics aka blackhole which eats even apfsds? Gaijin balanced stuff based on statistics and BR, not on FM. about that, gaijin proved that they can "adjust" aka nerf or buff certain characteristics about their planes or tanks. How would this possibly work? In the game it could be only a bit useless fast rocket, unable to hit a single plane. For example the f104c in game net thrust is about 14014lbf while the static thrust is … Published by Gaijin Network Ltd. under the exclusive license. In 1958, the F-104 would finally be available for deliveries featuring some differences from the initial prototypes in the form of a longer fuselage as well as the fitting of General Electric J79GE-3 engines putting out a whopping 14,800 lbs of thrust. In terms of armour, there is no armour on the F-104A. Introducing War Thunder: Starfighters, a brand new major update that introduces the Italian Fleet, Japanese helicopters, several iconic jet aircraft, including the famous F-104 family! 在War Thunder当中,具有传奇色彩的F-104战斗机会在下个版本同多个国家的顶级喷气机玩家们见面,这也意味着不仅仅是美国和德国,中国、意大利和日本都将获得他们自己的“星战士”,因此接下来请尽情 … The issue is, for one, the maps currently in WT are too small to support such a fast aircraft, and secondly adding the F-104 just leads to more and more powercreep. High repair cost? War Thunder > General Discussions > Topic Details. All rights reserved. What you proposed is just ridiculous. Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example: © 2010—2021 by Gaijin Entertainment. medium tanks accelerating so slow, even heavies can outmanouver them, no neutral steering for tanks which had it originally, wrong armor values und designed turret because of balancing issues? If you believe that any vehicle is wrongly modelled, goes too fast or too slow, has too little or too much armour, it is a bug and you can report it here - assuming you have sufficient evidence that you are correct and the game is wrong. would be a good idea? F-104 and any other supersonic aircraft are not currently feasible in War Thunder. This site uses We recommend the following browsers Select Language Site search Donate Site search Donate The F-104 Starfighter is a well-known American supersonic jet fighter, developed at the start of the Cold War by the Lockheed company. And what about the other nations? This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Roughly 153 F-104As were produced, with 26 more being F-104B two-seat variants. with a battle rating of 9.7 (AB/SB) and 10.0 (RB). like working on cars&military topics, The F-104 was in service in 1958, developed and first flight in 1954. More than two months since the last major update, War Thunder has finally received a brand-new pack of goodies. The aircraft would incorporate the smallest airframe, combined with the most technologically advanced turbojet at the time, to create the base of what would become the F-104. Maybe one day Gaijin will extend the time frame and we'll see more advanced aircraft with missiles and afterburners, but for now it's just impossible. Changing whether tank can drive on neutral or not is nowhere near as major as cutting maximum speed of aircraft by 1400km/h. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. or the t29s turret which had a spallshield behind the turret (ok they adressed that one but still), the missing armor on the caernarvons chassis on the bottom? well it is in my opinion. the m60's turret being wrongly modeled? the underperforming engines of the chieftain? As sexy as the starfighter is, and how much I want a plane with gatling BRRRT, There's gonna have to be things for each nation that compete :/, MiG-21F-13 and F-104 are fine and all, but idk about brits/Germans/and italians other than copy pasta F-104s, Japan will have F-104J (japanese version of the F-104G) F-104 vs F-104 doesn't sound that interesting though, Great Britain got several planes before the Tornado, so yes. It won't happen. their tanks and aircraft got the itty bitty bit of an advantage over the others nations, which isnt "bad" per se, but its there. i am certain they wont stop there at 1959. However, like most of the A models ended up, the C models were quickly transferred to Air National Guard (ANG) units both of which served until around 1975 in their service. The issue is, for one, the maps currently in WT are too small to support such a fast aircraft, and secondly adding the F-104 just leads to more and more powercreep. new era tanks and jets. Japan is getting literally the best F-104 and you want more. Therefore, a downward firing ejection seat known as the Stanley C-1 was fitted into early models of the F-104. And of course where the grownth of "Gaijin cash machine" will end? This exact bomb type is basically a battleship … Description The F-104C Starfighter is a rank VI American jet fighter with a battle rating of 9.7 (AB/SB) and 10.0 (RB). The first combat of the F-104 however wouldn't be seen until the Vietnam War, and while not having any kills to count was successful in keeping MiGs back and from intercepting friendly aircraft. West Germany was, alongside the United States, the primary operator of the Starfighter, owning over 900 F-104s in its air force  at the peak of its service career. so a f104 isnt a tuner, right, but is the hawker a turner? this time around, its in favor of the russians. it was a logical step for gaijin to advance the in the time. Capping a plane at 1300kmh is basically creating a plane that never existed, and from a FM creation point of view, that's a nightmare. Soon after entering production, the F-104 quickly also became a highly popular aircraft on the export market. NOW WOULD YOU GUYS LIKE TO SEE THAT F-104 OR NOT LOL, © 2021 by Gaijin Games Kft. BTW, the timeline will progress and newer planes aswell as newer tanks will be introduced. Do we give it battlerating of 13.0? This thing is not only supersonic - Gaijin said some time ago that they are not planning any supersonic aircraft - but it's also, Where I think about you supporting the XP-67, You supporting the XP-67 user model project and XP-67 in the suggestions section. The wings, while helping with supersonic flight, were harmful to ground crews, and special equipment had to be issued to service these areas. MiG-17, which is only ~1400km/h slower? You don't know whether the timeline will progress or not. In the 1950s, the aircraft had come to be exactly what the public had expected a fighter of this magnitude to look like. Always this afterburner problem. We could as well add different fighter, that would actually be suitable for the game with its real life performance. But i don't see the need/way to add supersonic planes. By the end of it, 17 pre-production YF-104As had been built, tested, and used to iron out any problems that would be noticeable on the final F-104. By The G91's are similar in performances to the Sabre and the other planes. Maps are a problem, not only by their size, but mostly by their design. Sweeping was only utilized on the leading edge, and a slight anhedral was in place to combat "Dutch Roll", a phenomenon where the aircraft rocks side-to-side uncontrollably. This should'nt be an issue, as the default of afterburner is an huge fuel consumption, meaning to run out of gas in few minutes, with excessive use. Guys please, have some common sense before posting something as ridiculous as this, because it just hurts my brain. The real one is the will of Gaijin to go further into 50's and 60's. How would this possibly work? What did i say. The F-104J Starfighter is a rank VI Japanese jet fighter with a battle rating of 10.0 (AB/SB) and 10.3 (RB). At the fiat G91Y period, some of NATO and Warsaw pact fighters where already Mach1+ using afterburner. The F-104S Starfighter is a rank VI Italian jet fighter with a battle rating of 10.3 (AB/RB/SB). Aerodynamics, physics, engineering. ), the result is less players, mixed battles on bad maps, and finally it's sometimes boring. Excellent additions to the article would be video guides, screenshots from the game, and photos. reports do.... nothing. I'm italian and I love the Starfighter, bit it was a sh*t of plane, in militar scenario. Published by Gaijin Network Ltd. under the exclusive license. The F-104A is a very long plane and it is not very manoeuvrable, making it a large, easy target for enemy guns. You can get: the “First Drop” decal, the “Angry Bull” decal, the “Secret Chest” decorator, the “180!” decorator and the … Soon, pilots in War Thunder will have the chance to fly this truly iconic … At this period, Mig21, F104, Mirage IIIC, etc, were operational with AAA missiles, and also with an important range of AG weapons, like CBU. Either way, 1300km/h is still way too fast, and its armament is too powerful to face jets currently in game. i dont want to rant here but claiming this addition would take away the realism while other parts of the game sure as hell arent realistic is kind of hypercritical, aint it? With a long, pencil shaped fuselage with short, sharp edged wings it encompassed the era of space flight and Sci-Fi with its design. As far as I know, nothing changed since then. Since the F-104A relies on high speed, it wouldn't need armour as that would reduce the speed and manoeuvrability of the plane. It does Mach 2 and has an afterburner. if afterburner is such an issue, why then "not" implement it? From the start the F-104A smashed records, taking the record as the first operational fighter in service to succeed Mach 2, as well as going on to take the records for both altitude and speed in both the F-104A and F-104C variants respectively. It was introduced in Update "Starfighters". The plane was fast but it simply doesn't turn, has very high stall speed and it was very hard to fly. It was introduced in Update "Starfighters". Of course, it's not quicker than a missile! It is very quick, and as such is hard to catch. … The F-104 did not. just because im new to the forum doenst mean i dont have a clue. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … In War Thunder before the f- 104 starfighter is the first supersonic jet in the world to surpass the speed of Mark two and also the first one to reach a record altitude of 30 kilometers, The new update adds this … Speaking of RB / SB here, but anything 'buffed' or 'nerfed' in game compared to real life performance should be reporte. On 11/8/2017 at 10:09 AM, Illusionyary said: Kfz-Meister(Car-Technician), Former Bundeswehr (Armed Forces). The Lockheed F-104 Starfighter is a single-engine, supersonic interceptor aircraft which was extensively deployed as a fighter-bomber during the Cold War.Created as a day fighter by Lockheed as one of the … Expensive ammo? F-104 Starfighter, jet fighter, Rank VI. Imagine we get the F-104. The F-104C can be outfitted with the following ordnance: Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. about that, gaijin proved that they can "adjust" aka nerf or buff certain characteristics about their planes or tanks. Or maybe the electric lighting for the UK? Top speed exceeding Mach 2 Good handling at supersonic speed Superb climb rate and energy retention ... Jump to. In 1953, the USAF showed interest in the project, and proposed an open contest with Lockheed and multiple other firms for a supersonic interceptor, based wholly on performance. After a failed introduction of the Stanley C-2 ejection seat, the problem was finally solved by the introduction of the Martin-Baker ejection system, particularly in foreign-operator's Starfighters. Italy was the last to decommission its F-104s in the early 2000s. The F-104C featured improvements over the F-104A in the form of a better fire-control system as well as hardpoints on the centerline on the belly and under the wings. ÚwÚ . The development history of the F-104 Starfighter begins in 1951, when Lockheed’s lead engineer visited US pilots in Korea. Although "Starfighter" sounds great and also reveals that quite a few F-104 … The F-4 had room for a wide variety of missiles, bombs, and gunpods (internal gun on the E model), including BVR radar guided missiles. are a bit underperforming (engine power speaking)  And the other real problem is to get rid of old WWII German and Japanese jets to turn logically into a NATO-Warsaw pact conflict. The aircraft had a short service life in this theatre, only serving in 1965, and again from 1967-1969 until the introduction of the more-capable F-4 Phantom II by which it was replaced. The F-104 did not (Except 2x AIM-7 on the Italian F … Plane, bike, hiking. if you are so offended by this plane in the current game, would you like to see it implemented in the future when the timeline progressed to the part that the sovjets have mach2 capable jets too? The aircraft however was not without its problems, resulting in a four-year long developmental period for the aircraft. It just doesn't work. War Thunder Montage- F-104C StarFighterMusic : ASTRONOMIA 2K19 - STEPHAN F+ 더이상 ROKT클랜 아니에요 Appart typing the wrong letter I'm logical, If F104 is present in game, means of course like Isaid, other period supersonic fighters like Mig 21 family,and this means larger and more accurate maps. 4 M39 revolver cannons is equal to an M61a1 rotary cannon. To explain this; the map total size is like a national park, but the confrontation zone is similar to a Football stadium, with lot of unused space arround. Due to the great speed of the aircraft at Mach 2, it was believed that the seat wouldn't have enough time to clear the tail section in an ejection scenario. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … Germany and Italy the F-104G (licenced version production with a lot of difference from the USA variant). What is the point of adding a plane if we're going to completely change its flight model? Developed from the start as a daytime air-superiority fighter with speed in mind, the Starfighter began life at Lockheed's famous "Skunk Works" facility in 1952 to combat the Soviet's new age of supersonic jet fighters. High repair cost? Furthermore, the F-104 also saw combat during the Indo-Pakistani Wars in the mid ‘60’s - early ‘70’s while flying under Pakistani colors. It's the same as the F-2 sabre. Military Factory - Lockheed F-104 Starfighter: This page was last edited on 24 January 2021, at 18:49. I guess the Japanese are fine since they used F-104s too, though. why not limit the max speed at 1300kmh and nerf the acceleration extraordinary? Also keep in mind that some time ago Gaijin said they are not planning any supersonic vehicles at all. Germany and Italy the F-104G (licenced version production with a lot of difference from the USA variant), the first Italian/German (even with GB) built plane was the Panavia Tornado in 1974... 20 years later than the F-104 and MiG 21, Japan will have F-104J (japanese version of the F-104G) SOOOO It was used in 'Nam, so I thought this might be a good add on, Model: Lockheed F-104 "Starfighter" (Widowmaker). the holes in the m103s turrets armor? Examine the most dangerous enemies and give recommendations on fighting them. Powered by Invision Community. What planes does it fight? This thing is not only supersonic - Gaijin said some time ago that they are not planning any supersonic aircraft - but it's also MORE THAN TWO TIMES FASTER than the fastest jet in the game. Expensive ammo? In September of 1958 the USAF would get the F-104C, a dedicated fighter-bomber variant designed for the USAF's Tactical Air Command's 479th Tactical Fighter Squadron. War thunder uses the thrust values that the engine can output in the plane and while flying, this is applied to everyone. The F-84F Thunderstreak is a further development of the preceding Thunderjet, introduced in the early 1950’s. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, Allows you to dramatically reduce the flight speed by releasing special flaps, Reduces braking distance when landing on any runway, Notifies about the aircraft's exposure to laser or radio waves, 2 x AIM-9B Sidewinder air-to-air missiles, Standard Aircraft Characteristics of the F-104C, https://wiki.warthunder.com/index.php?title=F-104C&oldid=91587, 1 x 20 mm M61 cannon, chin-mounted (750 rpg), 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 3 x 750 lb M117 cone 45 bombs (2,250 lb total), 2 x AIM-9B Sidewinder missiles + 38 x FFAR Mighty Mouse rockets, Good top speed, on par with the highest-tier aircraft, Great rate of climb; even the F-4 Phantom may struggle to match it, Powerful M61 Vulcan cannon can rip enemy aircraft to shreds, Much-improved selection of secondary ordinance over the F-104A, Bleeds energy easily in sustained turn fights, Only 750 rounds of cannon ammo; with such a high rate of fire, trigger discipline is a must. The F-104S is an Italian supersonic interceptor based on the … The F104, MiG21, Mirage and all the other planes are a lot different from the ingame Jet and a comparison can't be done. Currently, G.91 despite being the most recent, is nowhere near being the best jet in the game. im not saying russian bias, but american tanks f.e. Most of ingame jets fits for Korean war period, add a plane which is more recent, will lead to such demands. it wouldnt feel much different then currently ingame. why not disable the afterburner until we advance in the timestrip and get to the time where we were when they put in the leopard2 and t90 ingame for april fools? The feedback given to Johnson was clear - US planes were too large and complex and would often find themselves inferior to the much smaller and simpler Soviet MiG-15. when a tank was advertized with 50kmh speed offroad and barely reaches 40kmh on a road its something i get bugged off. The front gear can break at speed immediately after take-off, so if you don't retract gear in time it will break. powercreep is no reason for me since there is and always was a powercreep. However, 13 other nations also employed the F-104 such as Canada, Italy, Japan, Spain, and many more. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. Such major change in FM and game physics is not planned by the devs so far. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … whats the big deal? As such, the only characteristic that should be relied upon for survivability is the plane's speed. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Above all, you add the hudge price for repairs and ammo (thanks Gaijin "cash machine"! What battlerating does it get? Sections of this page. This has to go to MiG-17 which can reach around 1130km/h. The Starfighter first flew in 1954, and looks a little like something from Thunderbirds. The problem for afterburner is the fact that they allow you to go supersonic. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War … The Soviets would have to have the Su-9 added (for example), which is still nearly 400KMH slower than the F-104. Im holding out for the tornado and all of its variants including the IDS SEAD … Although it was slated to be fitted with the General Electric J79 turbofan, due to shortages of the engines the prototypes were mated to a license-built variant of the British Armstrong Siddeley Sapphire engine, called the Wright XJ65-W-6, until the initial power-plant was available. On his return to the United States, Johnson assembled a team of engineers and started developing an aircraft that would address the concerns of the pilots. If necessary, note the specifics of the game in different modes (AB, RB, SB). Pages Other Brand Video Game War Thunder … But i don't see so exciting flying at mach 2 trowing guided missiles... already the Jet fights are boring.